2009/2010

Interesting idea for an assessment instead of a report. Make a game to teach a specific target group about a specific topic.

The 'exam' consists of the playing of the game by people who previously did not know the game, facilitated by a game master and observed by the teacher and an examiner.

http://www.learninglab.dtu.dk/om/historier/spil_eksamen.aspx

End of year activity?

Could it concentrate on helping the IT illitrate cope in today's society with Told of Skat, Digital Signatur and so on? A survey showed that 40% of Danes could not attach a file to an email for example.

Gaming in Libraries - The Course

MOERG

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Især om it, medier og

IPT 692R: Introduction to Open Education

Notes and queries

Methodology
http://www.evitaproject.eu/images/documents/E-VITA-D2.1-V2.3-Pedagogical_Concept.pdf

The Game-IT course
In the form of a game itself, perhaps in the form of a quest as in the first reference below. We could make teasers such as bluetooth transfer of videos in CV2.

Aiming for a template or pattern plus some suggested lesson plans.
1. Sample GBL curriculum here http://instituteofplay.com/content_q2l/curriculum/Q2L_Sample_Curr.pdf
and here
http://vgalt.com/2009/06/08/116/
and here is one based on literacy and readings
https://videogamesaslearningtools.wikispaces.com/
2. Sample game design curriculum here http://gamedesignconcepts.wordpress.com/2009/04/21/syllabus-and-schedule/
3. Embed knowledge sharing practices/mentoring
4. A free online distance version of the training course?
5. Start with an inventory of games already included (eg GTS inventory)
6. Tools for choosing and applying games in teaching
http://www.engagelearning.eu/?page_id=27
7. Each partner could come up with a different game to contribute to the course.
8. Try out virtual worlds? eg SL but there is the age problem, Metaplace?
9. Tourist services http://www.gamedesigncampus.com/Touareg.swf
10 Games as assessment, both the process and the result
11. Brainstorm learning ideas eg how many different ways could you use Launchball with your class?
12. Use guidelines from Horton book on e-learning to help teachers produce games.
13. Make a pattern inventory eg exam as game (see sticky note top left on this page)

External Partners?
EVITA project http://www.evitaproject.eu/
Quest2Learnn in New York
Did these people make a game we could try? http://arg.paisley.ac.uk/index.php

GBL Challenges
1. How can you direct learning? Match learning to a curriculum? I have read that Monopoly taught someone maths but that was probably only arithmatic and probably a tiny bit about probability, but not calculus or algebra.
2. Don't you sabotage flow by interrupting students in a game to think at a meta level? May you not cause the same hatred of games as felt by past students of classic works of literature because they were 'done' to death?
3. Video games take hours to play. When is this going to take place? During lesson time? As homework?

The Danish course
Konfrontation
http://www.konfrontation.nu/games/index

Other links
1. Should Quest2Learn be a partner? (not official)
2. Game design Campus? http://www.gamedesigncampus.com

Pre-kick-off
1. Familiarisation games about each partner (designed by Game-IT students?). Or we could buy in expertise and try this http://www.teamingstream.com/doc/NoviCraft_datasheet.pdf
2. Test some games-based activities in fleksibel læring
3. Try out ARG - this has the best chance for personalisation and tailoring (based on the project meeting destination?)
4. Innovative student-designed flyer?
5. Ask each partner to try out a game related to their teaching area and to make an evaluation and come with some ideas about how to include it in their teaching. (see point 5 in kick-off meeting) eg. DE could look at http://www.c-shock.com/uk/port/medium.html

Kick-off meeting:
1.  Mission statement
2. The Game-IT course or getting to know you activities cd be presented in the form of a game itself.
3. Use action planning approach - What do we want the teachers to be able to DO (not know).
4. Each partner could end up with a usable game by the end of the project.
5. Speed geek or pecha kucha. Each partner introduces a pedagogically useful digital game.
http://www.kstoolkit.org/Speed+geeking
6. Use FutureLab poster as a starting point http://www.futurelab.org.uk/resources/documents/project_reports/becta/Games_and_Learning_poster.pdf
7. Try out some games eg Crayon Physics and Launchball
http://www.crayonphysics.com/index.html
http://www.sciencemuseum.org.uk/launchpad/launchball/
8. Take the FINAL REPORT especially sections F & G as the starting point.
9. Ensure that no local pilot is run without approval of a project committee.

Website
1. Could try Joomla
2. Embed one or two games on it. eg McDonalds
3. Offer an ARG?

Dissemination
Plan for regular local press coverage in Djursland!
Write an article for www.gamebasedlearning.org.uk
Attend the game-based learning conference 2010 March UK?
Register and collaborate with http://www.engagelearning.eu/
Register and be active in external gbl CoPs
Start GBL group in Classroom 2.0

Results
1. Readymade games eg McDOnalds, pedagogical routes through it
2. Tailormade games eg kommune
3. ARG
4. A branching handbook such as the example below.
http://www.engines4ed.org/hyperbook/nodes/educator-outline.html#NODE-164
5. Patterns of good practice
6. Some sample lesson plans guiding the use of for example Launchball and Crayon Physics for physics.

Essential reading
Challenges for Game Designers
http://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X#reader

Fleksibel læring kursus

Vocab learning game (includes dictation and rivalry between friends)
http://smart.fm/home
Text analysis at Oxford 3000 - PPTs could vet their own texts
http://www.oup.com/elt/catalogue/teachersites/oald7/oxford_3000/oxford_3000_profiler?cc=gb

Spotting game
http://www.youdagames.com/The-Lost-Child-game-info-3281#tab_postblog


Speaking
Voxopop
Pron
http://en.yappr.com/welcome/Welcome.action
Tiny chat for easy video conferencing

Quizzes
Mystudyio

Virtual World
Metaplace

Pictures
Flickr labels
Cartoon maker

Pictures and audio
Voicethread with labelling/doodling
Effortless English format http://www.effortlessenglish.libsyn.com/

Produce short videos for transfer by Bluetooth to mobile phones in CV2

Video collection could be kept on Fliggo
http://engelsk.fliggo.com/
More video
http://www.eslvideo.com/index.php
PodEnglish - 5 min videos
http://www.youtube.com/user/podEnglish
30 second news
http://www.simpleenglishnews.com/

Podcasts
http://www.bbc.co.uk/worldservice/learningenglish/language/howto/
6 minute English
http://www.bbc.co.uk/podcasts/series/how2/

Good starter exercise
http://www.manythings.org/b/e/2318

Games
Tourist services http://www.gamedesigncampus.com/Touareg.swf
Escape the room http://digitalplay.info/blog/category/gameplan/

Too text-based? This turns any text into an instant lesson
http://www.lessonwriter.com/default.aspx
Dictation
http://www.listen-and-write.com
Oxford list 3000 words - will analyse texts
http://www.oup.com/elt/catalogue/teachersites/oald7/oxford_3000/oxford_3000_profiler?cc=gb

Learners lives as curriculum
http://www.able.state.pa.us/able/cwp/view.asp?A=13&Q=129300

10 days in Manchester
https://post.djes.dk/owa/redir.aspx?C=10878aeef23d479d96268d527452c14f&URL=http%3a%2f%2fwww.bbc.co.uk%2fworldservice%2flearningenglish%2fbusiness%2ftendays%2findex.shtmlis

Kalinego Simply Conversation strategy
http://www.kalinago-english.com/cms/index.php/Marketplace/SimplyConversations/How-to-use.html

English Out There approach
http://www.languagesoutthere.com/

Don't forget to end with
http://www.futureme.org/index.php

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