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EALA and DICE fuse for Afghan Medal of Honor - 2 ore fa
EA moves to directly compete on Infinity Ward's grounds
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Zynga and Naughty Dog added to DICE Summit - 3 ore fa
Zeebo's Mike Yuen and scenic designer David Gallo also add speaker sessions
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Startup Smith & Tinker axes 30% of workforce - 4 ore fa
“We staffed aggressively early on to meet deadlines”, firm admits
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Flash portal offers $50k for next best-seller - 5 ore fa
$100 prize pool bonus in 2010 for highest-grossing Flash games
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Ubisoft Barcelona backs EMotion FX - 6 ore fa
MysticGD's animation tech said to be central to Ubisoft's Your Shape project
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'Pre-owned may turn devs digital' - Livingstone - 6 ore fa
Developers need to benefit from first-hand sales more, says Eidos life president
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'Nintendo's snub sparked Sony's revolution' - Harrison - 7 ore fa
'A monster' at Sony was born after Nintendo's Yamauchi severed ties
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Phil Harrison - A legend speaks - 13 ore fa
The former Sony stalwart talks to Develop about two decades at the heart of the games industry
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Key Release: Ready at Dawn Engine - ieri
US independent outfit explains how its middleware offering stands out...
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The 50 Games Every Developer Must Play - 2 giorni fa
Key reference points for industry execs
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CANADA SPECIAL: The Nova Scotia studios - 5 giorni fa
Concluding our focus on Canada, we visit three studios based in Nova Scotia
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Braaaaainzz training - 6 giorni fa
Jeff Strain on how he'll teach the MMO genre new tricks - with zombies and consoles
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CANADA SPECIAL: Nova Scotia - 6 giorni fa
Moving onto our final region, we visit the western peninsula province
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CANADA SPECIAL: Ubisoft Vancouver - 1 settimana fa
Today's profile takes Develop to Yaletown to visit the Academy of Champions team
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Medal of Honor Reboots In Modern Day Afghanistan - 4 ore fa
Electronic Arts' long-running World War II shooter franchise Medal of Honor is taking a cue from...
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Nanovor Creator Smith & Tinker Lays Off 30 Percent Of Staff - 7 ore fa
Bellevue-based Smith & Tinker, the company behind the Nanovor toy and its accompanying online game...
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Riccitiello: Quality, Sales Correlation Takes Time To Show - 9 ore fa
Electronic Arts CEO John Riccitiello has made a mantra out of the idea that making game quality the...
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Report: Component Makers Hit By Wii Production Decrease - 9 ore fa
Japanese component manufacturers Mitsumi and Hosiden, who provide parts for Nintendo's Wii, are...
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Battlefield Heroes Users Decry New Pricing Scheme - 9 ore fa
In a move controversial to many players, EA DICE has restructured the pricing scheme for...
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Wal-Mart Cuts Game Prices Ahead Of Holidays - 9 ore fa
Wal-Mart is offering significant deals on video games for the holiday shopping season, aggressively...
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THQ Gets Multi-Title DreamWorks Animation Deal - 9 ore fa
DreamWorks Animation has inked a multi-year, multi-game licensing deal with publisher THQ that spans...
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Postmortem: Twisted Pixel's Splosion Man - 3 ore fa
Twisted Pixel, the Austin, Tex.-based studio behind The Maw, explains what went right and what went...
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Shattering The Boundaries: Sidhe's Big User Testing Gains - ieri
Gareth Griffiths, user experience expert at Sidhe Interactive, explains how the studio broke down,...
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Heavy Dreams: Pushing Interactive Narrative - 2 giorni fa
Quantic Dream's ambitious upcoming PS3 title, Heavy Rain, looks to change the definition of...
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Art-Media Innovation: Yudo's iPhone Success, Natal Dreams - 5 giorni fa
Gamasutra sits down for an in-depth interview with Beatmania co-creator Reo Nagumo and former Q...
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Samsung App Store Developer Challenge Now Underway - ieri
Samsung announced that it is accepting submissions for the inaugural Samsung Application Store...
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GDC 2010 Announces Level Design, Indie Studio Tutorials - 2 giorni fa
Game Developers Conference 2010 organizers have announced the first set of tutorials for the March...
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Round-Up: Gamasutra Network Jobs, Week Of November 27 - 5 giorni fa
In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game...
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Games for Learning Institute Announces $2,000 Prize in XNA Design Contest - 1 settimana fa
The Games for Learning Institute, a joint project of Microsoft Research and a consortium of...
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Round-Up: Gamasutra Network Jobs, Week Of November 20 - 1 settimana fa
In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game...
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First Game Education Summit Europe Announced, Call for Papers Issued - 1 settimana fa
The Game Education Summit Europe, the first European conference for university game educators,...
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IGF 2010 Reveals Record Student Entry Numbers - 2 settimane fa
Following record Main Competition entries, organizers of the 2010 Independent Games Festival have...
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Results from Game Design Challenge: Sidekick - ieri
Mario has Luigi and Sonic has Tails, but can other characters use sidekicks? Our latest competition...
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Playing Styles, and How Games Match One Style or Another - 6 giorni fa
In a detailed design article, academic Lewis Pulsipher discusses different game play styles, and how...
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Excerpt: iPhone Games Projects - 1 settimana fa
Interested in creating a game with a streamlined, elegant interface? iPhone developer Joachim Bondo...
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Game Narrative Review: Silent Hill 2 - 1 settimana fa
Viewed by many as the high point in the series if not the entire Survival Horror genre, Silent Hill...
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Going Pro: Differences Between Indie/Student Development and Professional Game Development - 2 settimane fa
So you're about to finish school. What do you need to know about the real world? This article talks...
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Game Narrative Review: Half-Life - 2 settimane fa
Valve's 1998 first person shooter classic's story investigated and delineated for your reading and...
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Game Design Challenge: Sidekick - 2 settimane fa
The latest challenge -- invent a sidekick and reawaken the potential of your favorite series! But be...






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